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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.18 23:30:00 -
[1]
Edited by: Celeste Coeval on 18/03/2008 23:31:21 I suggested constellation / local switch around last year. It was met with a luke warm response.
There are many issues why it's good and bad.
But nothing actual discussion can't hammer out.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 11:37:00 -
[2]
I don't get the: "remove local is what crappy pvp'er and gankers want" stuff.
I am primarily an industrialist. I feel that the MUTUAL anonymity of no local allows me to use my skill, knowledge and planning to survive in low sec rather than local. You seem to forget removing local does not give gankers a warp to point on you ffs. They are at exactley the same disadvantage as you are.
I hate knowing if there are enemies in local as they know im there too. I then have to endure smack whilst I navigate around them. I would much rather have the element of surprise in my transport ship.
And that is the crucial point. Local removes the most effective tool in war or survival. Surprise. Quarry can go to ground if their ears are sharper than the predator. It's very EvE. Risk vs Reward, darwinism yadda yadda.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 11:44:00 -
[3]
Edited by: Celeste Coeval on 19/03/2008 11:44:42
Originally by: Siigari Kitawa
Originally by: Kagura Nikon on the contrary. removign local will improve PVP. Because then you wotn have automatic logoff of everyone in a low sec system when a pirate comes in.
You wotn have anymore the blobbing effect of: hey they have 70 peopel we have 50, we need 40 more. Because you dotn knwo how many they have.
Belt huntign will become very possible again (today is a near miracle to do it unless by sheer luck of findign a semi afk target).
On the contrary. NErfin local will ENHANCE the very spirit of the game.
No, it won't.
Removing local will cause a ripple effect like this:
Nobody can see anyone in local anymore, hence people will start blobbing around looking for a random target, in order to win a fight they're not sure about because they can't see ambushes/etc in local, so they must be prepared for anything.
I just shot down your argument with your own argument.
This already happens...every-single-day-in-eve.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 11:57:00 -
[4]
Originally by: Caffeine Junkie In two minds about removing local, makes it easier for aggressors and harder for the population of a system.
Would be very nice for skirmish gangs, and would help to reduce blobbing (as people won't know your coming 10 jumps out because a guy saw you in local).
It will probably just mean that alliances have permanent alts cloaked on gates watching for incoming hostiles.
Uou do realize that although the cloaked alt is a problem that its ability to cover regions is very limited and to actually catch someone jump in and orchestrate a response is nearly impossible unless your gang knows the next system the guy / blob is going to.
I think afk cloakers are overated for intel. An active player cloaked collecting intel is many times more effective. Not to mention you wouldn't know there was an afk cloaker or a real cloaker anyway with current mechanics, unless the afk cloaker is there 23/7. You would not be able to make the distinction with no local. Further to that current mechanics mean that having an army of afk cloaker-alts would be of more benefit with local.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
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Posted - 2008.03.19 12:00:00 -
[5]
Originally by: Siigari Kitawa
Originally by: Celeste Coeval This already happens...every-single-day-in-eve.
The argument isn't about blobs, it's about intel. What good is blob in finding a target that isn't in local, if the target knows there is a blob? Sure you can sweep the system faster, but that in it's self eliminates a blob warp in all at once. It would work the same as it always does. Someone gets a point the rest warp in.
Because you shouldn't remove local.
Local exists as a TOOL. Period.
Just let it go. Everybody uses local as intel, and it has always been that way. Changing this sort of stuff causes HUGE player whiplash (have you pressed "alt" in space lately?) and creates a negative buzz across the playerbase that makes CCP uncomfortable (or at least we would hope it would).
Your opinion is noted and valid, but so is mine. The difficulty is hammering out a solution thats eve like. Because there are many players that don't want to "let it go". Tools are great as long as they don't bestow omnipresence.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 12:12:00 -
[6]
Edited by: Celeste Coeval on 19/03/2008 12:12:47
Originally by: Siigari Kitawa
I don't see where omnipresence comes into the picture.
You are in a system. You see everyone else there with you. End of local's intel-gathering abilities.
It is not a "game breaker" or else it would have been taken out years ago. I love local. It lets me know how cautious I have to be in a system, if at all.
Metagaming can take away from this experience, but I don't fly with an alt. I fly solo. So I use my map and coordinate with friends to find out if systems are clear. Local enhances that ability to teamwork.
btw- you speak rather elegantly, and it's very welcome after seeing nonstop "omgz internet speak"
heh thankyou. Vocab "ftw".
I also don't fly with an alt. I enjoy solo play and tend to fly anywhere in eve I want to. I don't adhere to alliance boundaries or "camped" systems. I fly through amamake several times a day in an industrial. Only lost one so far in a few months. I feel that at least, ccp need to make local intel a modular thing and ranged at that.
I'm confident that with enough discussion a solution can be reached that appeases most parties on this issue.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 18:38:00 -
[7]
Edited by: Celeste Coeval on 19/03/2008 18:40:07 The problems of Local:
1. Instant intel on system occupants. 1.1 Prey knows theres someone local. 1.2 Hunter knows prey is local. If your hunting and you see a local you start hunting them down. If your prey and you watch local you dock up. Now if there is no local and you are in a system which is 160 au across and your mining in a belt 80 au + away from the nearest station or stargate, technically you are safe until someone appears on scan. If you chose a belt 10 au from a stargate, your BBQ (with or without local, unless you are aligned). With no local there is a tactical use for solar system sizes that simply doesnt exist at present. A smart carebear plays on the hunters laziness.
You cannot argue that mining in say low sec, is any safer with local, as the dynamic of no local actually gives you "a cloak" from the lazy hunter, if you play to your environment. Local breaks the purpose of astronomical distances and topography. Not to mention if your mining in an exploration site, it annoys the hell out of me that my face is in local. I'm in a "sekrit" place, I worked to find it and you should have to work to find me.
My argument for removing local also extends to covert operations. At present the only thing covert about these ships is they cloak. So I can cloak, but i'm not actually invisible. The others in system: a) know i'm there b) know what kind of ship im in through the powers of deduction and the scanner, this train of thought is a follow on from a) c) They know my corp, my bio, my employment history, my security status, which agents i like working for etc... very covert i'm sure you'll agree.
Gankers already use "the gang/blob" all the time. I say this gives more opportunity for the carebear to operate in low sec and 0.0. Eve will suddenly have the illusion of being bigger once more.
I acknowledge many don't see the need for change, but change is important to prevent things going stale. Eve would change alot with the removal of local/ any other similar solution to the problem.
But I argue that this change would inject alot of fun, creativity, adventure, adrenaline and opportunity for every player, not just any particular group (which btw is hard to define anyway, seeing as most players try everything eventually).
If you wish to contribute further to the thread, bring thought out arguments, not generalized sweeping statements wrought out of defensivness.
Cheers
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 19:21:00 -
[8]
@ Bish
I see no reason why alliances can't be given more tools. I would like to see higher sov systems become more like city states with sentries at gates and full info on all system intel via pos / station modules that feed into alliance intel channel/inboxes/wherever ccp makes it to.
For the borders of territory(sov1), simpler observation outposts that could be either pos add on's or structures in their own right could be implemented. I think removing local would make CCP make 0.0 much more fun. Constellation sov would be something for an alliance to strive for and have fantastic benefits for defense. The observation outposts could also provide strategic targets for the opposing alliances. To use an example, sending bombers/sas teams to take out radar dishes before comitting the larger force.
I think CCP already has these sorts of things in mind for 0.0, with the introduction of cyno jammers and jump bridges. I believe these are the groundwork for many great new features.
@ Burn
CCP is moving away from static eve...slowly but surely. All i can say is exploration was the precursor to an overhaul of such things. Cosmic anomalies are an example of this.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 19:41:00 -
[9]
Originally by: Bellum Eternus You guys are missing a key point here. OVEUR himself agrees that local is a problem when it is being used as an intel tool (which it is). The issue here isn't 'do we remove it?', the issue here is 'yes, it's bad, how are we going to change it?'.
Stop debating about the merits of local and whether or not it's good or bad (it's bad), and start coming up with ideas about how to remove it's game breaking functionality from the game in a simple and effective (cheap) manner.
Discussion requires looking at a problem from every angle. If you can't convince the naysayers you've lost half the battle.
Debate is multifaceted so expect multifaceted opinions and include everyone and you will get somewhere. Read my bio in game and you'll understand:)
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 19:50:00 -
[10]
Edited by: Celeste Coeval on 19/03/2008 19:53:08 Thats why i suggested standalone structures for surveying systems, independent of POS. Make them need fuel, but only need fueling very intermittently. Or just have them self powering and seed bpo for replacements. Make the build req's fairly simple: mins/gas even? Then covert strikes can preempt a larger force. This creates scenarios where misdirection can become a tactical tool. Attack recon outposts covertly, then strike from the other side.
I certainly don't think the removal of local (anymore anyway) is as simple as turning local off. Modules, Structures, Ship roles, Skills, Scanner overhauls all must play a part for the transition to work. But thats what these forums are for, exploring these issues in complexity in the hope we have some sort of effect on overall design.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 19:54:00 -
[11]
Originally by: Gort I stopped reading about page two.
Whatever sensors provide the data in local, it's amazing to me that they give instant information on the person out there, along with his date of birth, along with current and all prior affiliations. As intel, it's pure gravy.
I would expect a sensor suite to first tell me there's "something" out there; maybe a bit later whether it's a big or small something; and only later, yikes!, it's a battleship; and only after perhaps some form of active scanning whether it's ours or theirs, etc.
IMO, entirely too much of the wrong kind of intel comes out of local currently. That's why I have been in favor of modifying it for several years now. There have been a number of well thought out solutions proposed. (None mine.) All would modify the way the game is played to a greater or lessor degree. I just don't like local for two reasons (yeah, yeah, close it you say): 1) too much of the wrong kind of intel, and 2) sometimes really, really, really moronic smacktalk.
Regards,
G
please read the entire thread, it's quite interesting :)
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 19:59:00 -
[12]
Originally by: Bellum Eternus And btw, if WoW can do it, I'm sure Eve can too (with respect to not having/needing a local chat channel the likes of which we have now. Yes, I know WoW has 'local chat', but it's not the intel tool it currently is in Eve.
You people are telling me that WoW noobs are superior to Eve players? Impossible.
If you want to get anywhere I suggest you don't mention WoW, fail, or other such forum pitfalls. WoW also is not a PvP game.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 20:02:00 -
[13]
Well the thread seems to be mainly headed in a direction towards a more complex redesign of giving tools for players to use to counter locals removal. I'd say (having read and even started many local threads before) that this one is going somewhere.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 20:10:00 -
[14]
See the remove of local could be immensely enriching content wise.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 20:22:00 -
[15]
Edited by: Celeste Coeval on 19/03/2008 20:24:00
Originally by: Burnharder Edited by: Burnharder on 19/03/2008 20:16:10
Originally by: Bish Ounen @ Celeste
We are in agreement then. <Mr.Burns> Eeeeccellent! </Mr. Burns>
Interesting that you would mention "Radar Installations" since there is already a model for a large radar dish in the game. (If you run any missions, you have seen it. In the classic client it's a large white rotating radar dish on a cylindrical base. I couldn't find it on eve-files though.) I've always thought that would make a cool thing to have attached to a POS or an Outpost.
So what have you achieved apart from making said module compulsory for anyone in low sec or 0.0? What about a player (mining op) deployable sensor (required by anyone who wants to do anything remotely "solo")? You are just swapping local for some module/deployable/anchorable that is compulsory. It's the same problem I had with Avons WTZ alternative (module) idea. It would be obligatory, so what's the point in having it?
I think an overhaul of the scanner is the solution, but i'm open to all suggestions tbh. Passive low intel scanners and active high intel modules. I'm not setting things in stone here, I am not CCP You raise some good points so why not create a solution to your own points. Surely theres a little bit of everyone that finds local a little odd.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.19 20:30:00 -
[16]
Originally by: Burnharder
Originally by: Celeste Coeval
I think an overhaul of the scanner is the solution, but i'm open to all suggestions tbh. Passive low intel scanners and active high intel modules.
It doesn't matter if it's active or passive (apart from slightly less RSI from the latter), if it doesn't give you the intel immediately that allows you take the life or death decision as to whether to get out, it's a gigantic loss to anyone who has to sit still for more than a few seconds.
I dont think you are seeing that no local can be of benefit to the carebear. I am an industrialist and trader and I am arguing for no local in it's current form. I know the risks and I still want it why? read my earlier posts. I want to be able to use the distances and topography to my advantage not a window of omnipresence.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 08:24:00 -
[17]
Do most of you suffer from ADHD?
I see people who obviously haven't even read the thread.
@ jennai we already have blobs that crash nodes, afk cloakers are reduced in efficency with local removed. As I argued earlier which you obviously ignored.
@ asuka your very perceptive
@ El'Niaga where is your evidence for loss of subscriptions, you own a third of the eve accounts?
@ Vorian there is a huge difference between having local and no local as Torin and I have both extensively discussed.
@ muffinman 
If you can't be bothered to debate the points actually raised intelligently and repetitively post "this is stupid", you have no point to stand on. Please READ the thread and form constructive arguments before posting (I know thats alot to ask on EvE-O)
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 11:02:00 -
[18]
Originally by: Theladder It looks like people are looking for easy ganks here 
Where? Did you even read the thread?
Someone stating "everyone will get ganked" doesn't make it true.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 11:05:00 -
[19]
Originally by: Amanda Blue So instead of Jita getting spammed with WTSs & contracts we get the whole constellation doing it? No thanks, keep local.
The thing is most items sell via contracts anyway.
"WTS XYZ item" rarely actually brokers a sale. Having traded in various goodies for about a year or so in Jita, I can honestly say i've sold 2 items spamming local. The issue is really that people like to shout about their wares in an environment that is self advertising.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 11:13:00 -
[20]
You miss the point
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 11:29:00 -
[21]
heh I thought the same avon
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:13:00 -
[22]
Originally by: Kerfira
Originally by: Celeste Coeval I'm sorry I see nothing that you are posting adequately countering the points raised for local's removal.
All these 'points' are based on the (faulty) assumption that people will still continue to rat/mine as they are now even if they become much more vulnerable.
If it is not profitable (due to losses) to rat/mine in 0.0, what faulty sense of logic makes you think people will continue doing so?
Because thats what you do in eve. The frequency of gank will not increase, it will stay the same. Removing local does not make hunting targets easier.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:14:00 -
[23]
Originally by: Kerfira
Originally by: Avon
Originally by: Kerfira
All these 'points' are based on the (faulty) assumption that people will still continue to rat/mine as they are now even if they become much more vulnerable.
If it is not profitable (due to losses) to rat/mine in 0.0, what faulty sense of logic makes you think people will continue doing so?
More vunerable by remaining hidden unless actively looked for? How does that work then?
Because I'm arguing against a person who just want local removed and all other things being left as they are.
If that happens, the prey has to spam the scan button (and this only gives him a 13AU radius), while the hunter just has to enter system (the map will give him an indication someone is there), use either the in-built scanner or a scan probe, warp to target. So, it becomes marginally more difficult for the hunter, but massively more difficult for the prey.
Again i shall state this /sighs
The removal of local will require new tools from ccp to fill it's space.
If you want to argue with that point rather than slither around it, i'm all ears
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:17:00 -
[24]
Have you even read my posts?
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:25:00 -
[25]
Originally by: Kerfira
Originally by: Celeste Coeval
Originally by: Kerfira My post
Again i shall state this /sighs
The removal of local will require new tools from ccp to fill it's space.
Ehem, you haven't said that before!
Originally by: Bish Ounen
Originally by: Celeste Coeval Edited by: Celeste Coeval on 19/03/2008 18:40:07 The problems of Local:
1. Instant intel on system occupants. 1.1 Prey knows theres someone local. 1.2 Hunter knows prey is local. If your hunting and you see a local you start hunting them down. If your prey and you watch local you dock up. Now if there is no local and you are in a system which is 160 au across and your mining in a belt 80 au + away from the nearest station or stargate, technically you are safe until someone appears on scan. If you chose a belt 10 au from a stargate, your BBQ (with or without local, unless you are aligned). With no local there is a tactical use for solar system sizes that simply doesnt exist at present. A smart carebear plays on the hunters laziness.
You cannot argue that mining in say low sec, is any safer with local, as the dynamic of no local actually gives you "a cloak" from the lazy hunter, if you play to your environment. Local breaks the purpose of astronomical distances and topography. Not to mention if your mining in an exploration site, it annoys the hell out of me that my face is in local. I'm in a "sekrit" place, I worked to find it and you should have to work to find me.
My argument for removing local also extends to covert operations. At present the only thing covert about these ships is they cloak. So I can cloak, but i'm not actually invisible. The others in system: a) know i'm there b) know what kind of ship im in through the powers of deduction and the scanner, this train of thought is a follow on from a) c) They know my corp, my bio, my employment history, my security status, which agents i like working for etc... very covert i'm sure you'll agree.
Gankers already use "the gang/blob" all the time. I say this gives more opportunity for the carebear to operate in low sec and 0.0. Eve will suddenly have the illusion of being bigger once more.
I acknowledge many don't see the need for change, but change is important to prevent things going stale. Eve would change alot with the removal of local/ any other similar solution to the problem.
But I argue that this change would inject alot of fun, creativity, adventure, adrenaline and opportunity for every player, not just any particular group (which btw is hard to define anyway, seeing as most players try everything eventually).
If you wish to contribute further to the thread, bring thought out arguments, not generalized sweeping statements wrought out of defensivness.
Cheers
As usual, you eruditely make some very interesting points, and I really cannot disagree with any of them.
However, none of your points address the issue of defense for 0.0 alliances. What are alliances to do when they cannot see a large enemy fleet coming? How can they raise a defense when a large fleet warps quickly and directly from gate to gate to gate and is suddenly in their system?
Organizing a fleet for ANY reason takes time, and without local to use as an intel tool, alliance members in outlying systems (the perimeter lookouts of any alliance) cannot warn you when they see the enemy fleet passing through unless they happen to be on a gate, which is pretty much a guaranteed podding if anything more than one ship comes through.
Now, if alliances with Sov 3 or 4 could put up their own gate and outpost guns, and if there was a "system scanner" mod for POSes that would give Alliances and corps the ability to see all non-cloaked ships in local, then I would be right there with you. I would MUCH rather have the ability to sneak around, as long as I can't easily "sneak" in a 100 ship blob fleet.
Originally by: Celeste Coeval Edited by: Celeste Coeval on 19/03/2008 19:53:08 Thats why i suggested standalone structures for surveying systems, independent of POS. Make them need fuel, but only need fueling very intermittently. Or just have them self powering and seed bpo for replacements. Make the build req's fairly simple: mins/gas even? Then covert strikes can preempt a larger force. This creates scenarios where misdirection can become a tactical tool. Attack recon outposts covertly, then strike from the other side.
I certainly don't think the removal of local (anymore anyway) is as simple as turning local off. Modules, Structures, Ship roles, Skills, Scanner overhauls all must play a part for the transition to work. But thats what these forums are for, exploring these issues in complexity in the hope we have some sort of effect on overall design.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:26:00 -
[26]
Originally by: Celeste Coeval Edited by: Celeste Coeval on 19/03/2008 19:53:08 Thats why i suggested standalone structures for surveying systems, independent of POS. Make them need fuel, but only need fueling very intermittently. Or just have them self powering and seed bpo for replacements. Make the build req's fairly simple: mins/gas even? Then covert strikes can preempt a larger force. This creates scenarios where misdirection can become a tactical tool. Attack recon outposts covertly, then strike from the other side.
I certainly don't think the removal of local (anymore anyway) is as simple as turning local off. Modules, Structures, Ship roles, Skills, Scanner overhauls all must play a part for the transition to work. But thats what these forums are for, exploring these issues in complexity in the hope we have some sort of effect on overall design.
err i think i did
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 12:31:00 -
[27]
Also I am a trader...not a yarrer.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 14:54:00 -
[28]
Originally by: Kerfira Edited by: Kerfira on 20/03/2008 13:20:22
Originally by: Celeste Coeval err i think i did
Not to me you didn't. You just said:
Originally by: Celeste Coeval I'm sorry I see nothing that you are posting adequately countering the points raised for local's removal.
...as a reply to a post of mine where I was arguing against a person who just wanted a removal of local with no other changes. That makes you a supporter of his view, no matter what you might have said to other people!
If you'd said "local's replacement with other mechanics" instead of "local's removal" you'd still have been wrong in arguing against me (since I'm basically saying the same, ie. a comprehensive change to replace local), but at least what you'd said would have been representing your opinion!
Pedantic conclusions from badly connected analysis of what has been said and to whom, a forum warrior does not make. I was under the impression that if you commit to a thread with an opinion that you had read it all, I'll be sure to not assume as such with yourself again.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 14:56:00 -
[29]
Originally by: Ralara
Originally by: Krats I really liked Cailais' solution, where local chat was based on range from ship and lower sec status systems had shorter range. Seemed like a very elegant compromise.
I quite like that idea - Altough I'd like a "total count" in system - just don't show who they are.
When you're "near" someone - say, scanner range? - then they show up, otherwise they dont.
Yes this is definitely one of the best solutions suggested.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 17:37:00 -
[30]
Edited by: Celeste Coeval on 20/03/2008 17:38:34
Originally by: Kerfira
Originally by: Celeste Coeval
Originally by: Kerfira My post...
Pedantic conclusions from badly connected analysis of what has been said and to whom, a forum warrior does not make. I was under the impression that if you commit to a thread with an opinion that you had read it all, I'll be sure to not assume as such with yourself again.
Having read the thread is not equal to remembering who made all posts, especially in a 10 page thread!
Your reply to my post was supporting a point of view which you yourself now say you're against! If anyone is guilty of not reading what you reply to, its you.
You felt the need to make a badly worded argument to a post of mine which you didn't comprehend properly. Now you're trying to save your precious e-honor as a 'forum warrior' 
sorry but tbqfh, I don't value any credibility on these forums. I let my views speak for themselves. I have no need of e-honor or such nonsense.
Back to the topic at hand.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 18:07:00 -
[31]
Originally by: Razin
Originally by: Vorian Atraties you guys are asking that local be removed and new scanning tools be added so people can detect if somebody comes into local. Well I just have to ask what's the diff here. if you go into a system you show up in local.. your way. if you go into system you show up on scan. to me that just seams like a change to make a change for no good reason. I personaly can see where you are comeing from. however I like local. I like chatting with people. And yes I do like useing it as an intel tool. I personaly think that the day they remove it would be the day i left the game. and i know your going to say blah blah blah go away carebear.. but meh is how i feel.
vor
There is an assumption that when CCP devs talk about replacing the Local intel function with an improved ship's scanner, they are talking about a limited range solution. Current Local has infinite range. The only intel function of current Local that CCP wants to leave alone is the number of people in system.
AFAIK no one is asking to have the 'chat' function of the Local to be removed.
very good point
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.20 20:49:00 -
[32]
Originally by: Avon
Originally by: Burnharder
Then one would fully expect to see an increase in the "why is low sec always empty?" threads subsequently.
But if local isn't an intel tool then you won't actually know if low sec is empty, will you?
Ah-ha, gotcha!


Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
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Posted - 2008.03.21 11:31:00 -
[33]
Originally by: Burnharder
Originally by: Razin
You are forgetting the additional time the hunter needs to scan for the 'new dynamically spawned belt' where the miner/ratter is doing his thing. If, for example, the hunter needs to be within the miner/ratter scan range to do this, that's the reasonable warning you are looking for.
CCP stated time and again that they are working on content to make low-sec more attractive. Who knows, this new content may be enough to balance the new risks.
Yea, I read that stuff about new dynamic content. That is fine. If the hunter needs time to scan down such content, that is no use to me if I don't know he's there doing the scanning. We'd need a passive mechanism to alert me that I'm being scanned, otherwise we are back at square 1, with me hitting my scanner button every few seconds looking for probes.
But the issue of truely dynamic content (ie. no fixed locations for anything) is one that cannot be ignored. If I want to hunt, I vastly increase my chances of finding someone because I know which systems that content is in. It would certainly generate more interest from us "static" players if we had to hunt for content - ie. it would be worth more to us when we found it - and we wouldn't feel like sitting targets 95% of the time, because we'd have to move around as much as the hunter.
I doubt they'd be able to do it, but large scale game changes like this should be trialed in some chosen constellation, to see how it goes. I can imagine it causing an unholy, unbalanced, nerf-tastic experience if it were foistered onto players overnight.
Don't get me wrong, I'm not against the removal of local - I'm against just removing local. I guess what it is replaced with is up for discussion.
So your ok with changes as long as your objections are noted and part of the overall design then?
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
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Posted - 2008.03.21 11:45:00 -
[34]
Originally by: Burnharder
Originally by: Celeste Coeval
So your ok with changes as long as your objections are noted and part of the overall design then?
Of course. I don't have a philosophical objection, it's simply a case of whether or not the changes will make life harder (hence I move to reduce that risk, probably to high sec), easier (which I would obviously not object to), or about the same (the same, but different, if you see what I mean). Any solution that requires some compulsory module/deployable (because everyone will need it, regardless of whether it is actually a pre-requisite to play), would be no different to having local, so why change it?
Well good, because constructive objection is what this thread is lacking tbh. Hopefully CCP takes this into account, I also don't want a scan spam issue. I think we should give CCP some credit in it's ability to overhaul this to everyones liking, even if it takes some folks longer to come round:)
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.03.22 14:00:00 -
[35]
Originally by: xVorenuSx Edited by: xVorenuSx on 22/03/2008 04:40:30 Wow , last week it was everyone get out of empire and move to 0.0. This week it is kill local so none of the people will move out there. Why would a miner go to to null if he has to be camped at a belt. Enemy comes in travels the belts. Kills the miner, miner goes back to high sec. end of story there. I wont blame them. Constellation showing enemy movements ? Maybe it will work maybe not. I guess for that to work you would have to pay attention to where the constellation edges are for that to have any effect and then stay away from them. Or you could be running for cover from a guy thats 5 jumps away and not even heading in your direction. It will be interesting to see what the devs come up with if anything to assist the industrialists in 0.0. From a pvp perspective I like the idea of no local. From a cov-ops perspective, no local and I are married and we have 3 kids and are living happily ever after. Just trying to be objective.
**Edit** someone mentioned that you should have to hunt down someone for pvp and actually look. Whats the chance that you spend the time to look and end up just finding your own corp mates?
You like many others in this thread think that local removal = nothing to replace it. That is not the case.
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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